Combine that with being a half decent Long Sword user and you have a DPS machine. Just the sheer amount of damage it does with attacks is the reason its also for MP in S tier. LONG SWORD: While LS relies heavily on counters, the damage it does without being able to pull of counters all the time is still insane. While this is not accurate because skill is a huge factor it still gives me somewhat of an indicator. I also play with a lobby DPS indicator mod, which shows me how much damage each player did. I will just go over them and give some explanation.
Note: The weapons are not in particular order in their respective tiers. Playing the weapon/build you enjoy the most should be priority #1.īut OP whats the difference between SP and MP weapon wise? Well to give a few examples: monster aggro, being able to bring only 1 companion, attacks that stagger teammates etc, impacts how weapons preform different in MP. Playing something less fun just to do more damage is in my eyes not the way to go. This means i'm not talking about coordinated teamplay with a premade group.įirst of all the best weapon for multiplayer is the weapon you enjoy the most. After 200 hours playtime (99% of it is mulitplayer) and testing out almost every weapon in the game I want to share my experience and opinion. I started playing Rise when it launched on Steam. I've seen a lot of Rise weapon tier lists but these are mostly solo play/speed run tier lists.